![]() You play as Riley, a young woman who finds herself stranded on a desolate island with a headstrong ghost, dead for as long as he can remember.Īs you explore the crumbling homes of the vanished islanders and discover their belongings, you get to know the ghost Josh. The audio work is better, with decent voice work from the cast and good performances by Riley and Josh as they feed off each other.About This Game Ghost on the Shore is a story exploration game about emotional ties that transcend even death. Notes and items look fine when inspected and rotated, and Riley’s journal has terrific illustrations, but the rest of the game lacks good visual presentation. Repeating textures and poor draw distances are a constant visual nuisance. Even still it does not have visually interesting locations or appealing art design. It stylizes the world with more saturated colors, so it’s not exactly going for realism. Although an indie title at a lower price point, the visuals are dated with muddy textures, primitive geometry, ugly trees, and bland interiors. ![]() Ghost on the Shore is not a good looking game. A full playthrough of the game will take 3-4 hours, or you can rush through in about an hour. There is no chapter select, so you have to replay the entire game to get the different endings, just like in Paradise Lost. There are even a few alternate endings, although how they are achieved is unclear. The emotional connection between characters is the main driving force, and it works okay but stops short of being poignant. There is a mystery to uncover and a reasonable desire to find answers. The game ticks a lot of checkboxes in the walking simulator genre. The main cast is properly connected at the end, but those on the periphery are just too weakly defined and serve as a distraction. Characters might be mentioned in a journal or newspaper and never talked about again. It is easy to assume side characters are more important than they are when information about relationships or personalities appears to be hidden (it’s actually just absent). There are multiple time periods and a few of the characters appear across more than one. There is no indication of where they might be found, even after the game is completed. Unfortunately the tapes and letters are hidden in obscure places, which is annoying considering they are generally interesting. ![]() This connects more to Riley’s side of the story, but both also crossed paths with Josh and had different outcomes. They left behind letters and audio tapes that explain what they were doing by themselves. Two characters had lonely adventures on the islands, after most others had vanished. There is another story layer that is told via more conventional methods. With all these ghostly pieces on display, you must try to make sense of it all. Strangely, the visions come with a deep reverberation sound like a horror game, but the visions are never scary or unsettling. These echoes appear at set points in special visions that hide the surrounding landscape. The other ‘ghosts’ you see are merely echoes of the past, another trick used often by walking simulators to tell their story. This roaming ghost will talk to Riley infrequently, and warn her that Josh is not to be trusted. Another ethereal being floats around the islands and cannot seem to leave. Riley’s dialogue also changes tone, so it is nice that the ghost is not just the equivalent of a narrator.īut Josh is not the only ghost on this lost and lonely shore. A hostile Josh might act flippant or question Riley’s true reason for setting out on her own. ![]() Being nice to him makes him friendly enough to encourage you to climb through a window. He will also act differently in general conversation. With multiple dialogue choices, and only one answer given by Josh, it could take several playthroughs to understand all the secrets. As he chats away, you can react differently to his words of wisdom. His insights are often vague, in order to prolong the mystery. Josh remembers bits and pieces as Riley explores dilapidated buildings and coastal bluffs. Riley sets off to explore and try to find who Josh is, what is keeping him here, and how he fits into the story of the islands. He does not remember much, although it’s clear he is connected to the islands. The ghost, named Josh, has a sorry case of amnesia. Well that’s not quite true there is that strange ghost inside your head. These islands were inhabited by various human settlers over the last few hundred years, but now there is nobody around. She gets caught in a storm and is forced to land at a group of islands known as The Rogues. You play as Riley, a woman who is navigating a small boat at sea by herself. ![]()
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